It takes a lot of light to shoot a shallow depth of field. Shooting this inside is challenging, thankfully, the toys were still and sitting on the ground kept Carl Kurtz steady enough for a slow shutter speed. I also positioned a small light from the lighting kit to kill the ambient light discoloration.
I had to move the table the toys were on to ensure I had a background to fall out of focus. Also, some pieces had to be moved to clear the foreground. I found out shooting a shallow depth of field does not mean you can ignore the fore and back ground. The ghosts of items that are too close can be a huge distraction.
When the camera focused on Carl’s face (the top photo), the depth of field was so shallow the city went entirely out of focus. This didn’t provide any context for what was going on, and I thought with this subject it might be helpful. The other photos play with what happens when I wasn’t zoomed in so closely (photo 3) or adjusted the focus to the back of the city so some of the toys and his face were in decent focus (photo 2). The last photo was just cool.